![]() Baszucki said integrating older users while maintaining the standards of civility and good behavior that the platform is predicated on is a “huge responsibility.” But he was optimistic that the company would be successful, he said, because Roblox had a history of children behaving better than the adults on other social platforms. It also explicitly barred terrorist or extremist groups from recruiting or fund-raising on the site - an issue that has plagued social media companies like Twitter for years. ![]() To verify their age, users can upload government-issued identification along with a selfie.Įarlier this month, Roblox updated its community standards to ban any depictions of romance or discussion of political parties. It recently announced new tools designed to attract older players to the platform, like more-lifelike avatars the ability for developers to restrict some games to 13-and-older players, or possibly 17-and-older and a voice chatting feature available to those who are at least 13. This month, Roblox said that, for the first time, more than half of its users were older than 13. “We’re less sharing our life, and we’re more, ‘Let’s play hide-and-go-seek, or let’s go to ancient Rome,’” Mr. Roblox’s effort to keep in touch with an older audience while maintaining a safe environment for its youngest users offers both a road map and a cautionary note for other internet companies attempting the opposite: engaging with a younger audience. And as they have grown up, Roblox, a colorful, blocky platform that offers millions of online games of all types, from exploring tropical islands to fostering digital pets, has attempted to grow up with them. Not long ago, the crowd might have been made up mostly of children. Baszucki was speaking in Fort Mason, a former military base along San Francisco’s waterfront. One of the most striking differences, though, was the age of the crowd of hundreds of game developers to whom Mr. ![]() ![]() As of Friday, it was worth $44 billion and more than 43 million players used it each day - more than double the number of daily users it had two years ago. SAN FRANCISCO - As Dave Baszucki, the chief executive of the gaming company Roblox, took the stage at a conference hosted by his company on Thursday, he reflected on how much had changed for Roblox since its last in-person event two years ago. ![]()
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